Format

On this page you will find:
Field Standards
Off-Field Pre-Game Structure
Game Structure
Points


Field Standards

-All game fields shall be free from anything that would pose an unnecessary risk to players, including stumps, holes, areas with jagged rock. etc.

-Both players and judges should be able to move freely on game fields, and game fields should not contain significant wet or swampy areas, dense undergrowth and the like to impede free movement thereon.

-Fields will consist of three flag stations, two team flag stations and a center flag station. The center flag will be placed at mid field, in such a manner as to assure that players equally fast can reach the center flag station from either team flag station in the same amount of time.

-Game fields shall be balanced so that the better and more talented of two teams will usually win starting the game from either team flag station.

-All bunkers shall be adequately secured in a stationary position so as to withstand a reasonable amount of force and remain in place. A bunker shall be arranged on the playing field in such a manner to be playable from both the left-hand and right-hand sides.

-Flags are to be hung so that the lowest reachable point on the flag is within the grasp of the smallest players on the field. Minimum reach being around 5 foot from its hanging place.

-Game flags shall be secured in such a manner as to prevent the game flag from being shot down.


Off-Field Pre-Game Structure

-Each team is expected to report to the game field at least 10 minutes prior to the scheduled start of their game.

-All teams will be afforded the opportunity to chronograph their equipment before going to the field to play. It is each team's responsibility to ensure that its players are under 300 fps. There will be a mandatory pre-game chronographing of each team. Players will be chronographed prior to the game. Any player found to be shooting over 300 fps will not be allowed on the game field until their marker has been adjusted down to an acceptable muzzle speed, or the offending marker has been replaced by a marker that doesn’t exceed the maximum chronograph speed.

-The event staff may inspect a marker for the following:
The presence of foreign matter in the barrel, feed port or loader,
Tightness of screws, barrel, tank and other working parts which can increase or decrease velocity,
Presence of valves or expansion chambers which can be turned on or off; all valves will be placed in the fully open position,
Presence of external velocity adjusters which are not covered or fixed in place,
Any other device, part or item which would enable a player to increase the muzzle velocity of the marker on the game field without resorting to the use of tools,
Any other device, part or item which would enable a player to operate his marker in an illegal mode on the game field without resorting to the use of tools.

-Players are responsible for removing old hits or bringing the same to the attention of a field judge so that it may be dealt with in a manner that would not result in the elimination of a player.

-Players are not allowed to bring tools or other prohibited equipment onto the game field. Presence of such equipment may result in a penalty and disciplinary proceedings against the offending player and/or team.


Game Structure

-A game will end at the earliest of:
A successful flag hang, or
the elimination of all players on the game field, or
5 minutes after the start of the game.

-Flag stations for all rounds will be determined by coin toss prior to the start of the game.

-Upon entering the field, teams are to head directly to their start station. At this time the Head judge will raise his hand into the air, issue the 5 second warning to signal the start of the game.

-Starting procedures will be standardized at every hosting site. Players will place their gun barrels on some portion of the starting station. Marker barrels must be angled toward the ground and below the waist of the user of the marker. Players may turn their bodies including their faces in any direction that the player chooses. If a player fails to have his/her barrel touching the starting station and below the waist at the start of the game, he/she is subject to be eliminated. All forms of starting stations shall be in bounds and in play.

-False starts or not having your barrel on the starting station at the start of play is ok, so long as the player is in bounds and tags up within the first 5 seconds of the game. Any false starting player who fires his marker, or points his marker down-field will be eliminated.

-The head judge on the field will begin a game by giving a five second warning so that each team may hear clearly such warning. The head judge will give such warning by raising one arm then counting down "Three, two, one, five seconds." Thereafter, the game will start by the head judge dropping his arm and yelling GAME ON..

-A first flag pull occurs when a player not eliminated physically grabs the center flag, before a player from the other team manages to do the same. Only one team in a game may earn first flag pull points. A player must possess the flag for 3 seconds or 3 full steps. If he is shot before 3 seconds or 3 full steps it will not be considered a flag pull.

-Flag hang points are awarded when a player breaks the plane of a flag station with a flag. Flag hangs may be awarded in conjunction with or independently of first flag pulls. Flag hangs are only awarded when a flag is hung in the opponent’s flag station. Flag hangs may be awarded to the team that is not in possession of the flag when it is hung.

-Since it is the flag and the station that it is hung in, that determines the points awarded and to whom, flag hang points will not be immediately awarded upon the flag breaking the boundary plane of a flag station. The status of the flag carrying player will first be verified and before a flag hang is considered to be official. The time that the flag carrier breaks the plane of the flag station with the flag will be recorded by the flag field judge, and should that player be determined to be live after being checked by the field flag judge, the hang will be announced and the game will have ended as of the time that such player broke the plane of the flag station. A thrown flag is not in a player’s possession and thus not hung.

-A game will end only by the head judge on the field announcing, "Game over."

-Players that are eliminated, immediately upon elimination, must exit the game field by the most direct route to the dead box or as directed by a field judge. Players who are eliminated should signal their elimination by raising an open hand or their marker above their head. Players who choose to wave at their opponents will probably continue to get shot.

-All live players at the end of a game must present themselves to a field judge at mid-field for inspection. At this time a field judge will inspect the player for hits and if any are found, the head judge will be notified and proper penalties will be assessed.

-Players may not re-enter the playing field without the, permission of a field judge.

-Players may cut their markers off when the head ref announces "Game Over!"

-In the event of an emergency situation, the judge discovering the emergency will request that all judges immediately cause all action to stop. Game time will also be halted for the duration of the emergency.

-Official game time will be kept by the head judge or a field judge appointed thereby. In the event that a game is to be, interrupted, because of a medical emergency, or otherwise, he will mark the time or cause the field judge appointed thereby to keep the official game time to mark the time. Once the condition causing the game stoppage has abated or been resolved all the live players and flags are placed in proper positions by the field judges, the head judge will restart the game and the time will begin by a ten second warning followed by the game on signal. Time will begin to run upon such restart.

-Game stoppages will only occur in case of an emergency, dangerous weather conditions, other "acts of God" or a physical altercation on the game field.

-Only the MPC Advisory Board may declare the event stopped.

-In the event of an emergency, dangerous weather conditions, other "acts of God" that would cause a MPC Tournament to be stopped before the completion of the event, the final results for each division will be taken from last completed round..... i.e. event stops in the middle of the 3rd round of the semi-finals, final scores would be taken from the last completed round (2nd round of the Semis). Should an event end during, but without completing the semi-finals, when the last completed round is determined, the top 2 scores from each bracket will be advanced as if going to the finals. From this point, final standings will be determined.


Points

Each game will be scored, with a 100 point maximum for any one game. Points will be awarded as follows:

50 points for hanging the flag at the opposing teams start station.
25 points for being the first team to pull the flag.
5 points for each player eliminated from the opposing team.

YOUNG GUNS WILL BE AWARDED 30 POINTS FOR BEING THE FIRST TEAM TO PULL THE FLAG.